Character Head w Guide 180209v01



VidTuts here >> Character Head w Guide 180209v01

this time sculpt in Maya and only in Maya
actually this time use image guidance when modeling, use Image Plane in camera attribute editor.

mostly use front viewport and switch back to perspective view, and back again as need it. to match the guidance in front view, and to maximize the surface we need to see in perspective as well

Character Head w Guide 180209v01 character video tutorial list :
Character Base Proportion n Topology op01 : http://bit.ly/2Ftj7N5 

Character Base Proportion n Topology op02 : http://bit.ly/2DnBDps
Character Head Base pt01 op01 : https://youtu.be/BDMkL82LLAc
Character Head Base pt01 op02 : https://youtu.be/9yi5j5jDeSI
Character Head Base pt01 op03 : https://youtu.be/Lixy41fX23U
Character Hand Base op01 : https://youtu.be/Fvj_Rv8YUec
Character Posing 'w Skeleton : https://youtu.be/L6GtpgFS68o
Intro Generate Normal Map w Sculpt Tools : https://youtu.be/d0nS7cmo9V8
Generate Normal Map w Sculpt n Painting : https://youtu.be/4BSd56D16Oc
Maiintain HQ normal : https://youtu.be/D_CpCXxCTrU
Mudbox Retopologize tutorial : https://youtu.be/973tioNrMaU

#3dsmax #maya3d #3danimasi #animation #3danimation #vray #mentalray #archviz #architectural #autodesk #vray #mentalray #arnold

tag :
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