MAYA Tutorial How to Generate High Quality Map from Mudbox Sculpt

main question here are how to generate map from Mudbox than we can use in Maya or 3ds Max.


the workflow will be this way ... 
Stamp 'n Stencil 
first thing always find good quality texture map for later we can use as stamp or stencil in Mudbox. in this case use high dimension and high resolution texture map, let say at least 2000x2000 for dimension and at least 100dpi for resolution. or we can say you hv to take the picture fr your own if you can find on the internet for sure.




and finally put inside in Stamp or Stencil list


SubDiv Density
any good image stamp or image stencil always well projected on the good surface subdiv density level. hv a try on the subdiv level 3 or 4, stencil on it any image you can hv ... than compare with subdiv level 7 or 8, you can find way far.




in other word as long I can say good image stencil always projecting good on good subdiv level surface as well.


Extraction Quality
after you done with sculpting and painting, the next crucial thing are how generate good quality map to apply in Maya shader ... yes extraction map !
the same requirement with the quality of your texture stamp and stencil, the final result extraction map. set them all at least 2000x 2000 dimension, and 4x at antialiasing.

extract ... and applying those map on shader in Maya



well so if still curious about step by step how all of this done ...
you can  check this Maya video tutorial :




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